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Tracking Elixir in Tower Rush

The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent’s elixir.

Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.

Knowing When to Strike

Every single aggressive action you take in the arena should be dictated primarily by the opponent’s current bank of elixir.

You create an advantage by making positive defensive trades (e. If you cherished this write-up and you would like to acquire much more info with regards to tower rush kindly visit our web page. g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).

  • If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.
  • Counting elixir tells you if it’s safe to place your pump.
  • If you know they have zero elixir, you don’t need to spend 4 elixir to defend a dying 1-elixir skeleton.

Mental Arithmetic Under Pressure

Start by simply categorizing the opponent into three states: ‘High Elixir’ (7-10), ‘Medium Elixir’ (4-6), and ‘Low Elixir’ (0-3).

When they drop a heavy card, like a P.E.K.K.A (7 elixir), tell yourself “They are now Low Elixir.”

The Match Stage Generation Rate How Hard it is to Count
Single Elixir (First 2 Minutes) 1 Elixir every 2.8 seconds Easy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute) 1 Elixir every 1.4 seconds Extremely Difficult; the math changes so fast you must rely on instinct and ‘feel’ rather than raw numbers

The True Metric of Winning

Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.

Knowledge is power.