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Founded Date 14/03/1954
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Mastering Siege Decks in Tower Rush
In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Defensive Wall
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
- Use spells predictively.
- Don’t waste elixir saving a failed attack.
- It provides incredible defense and stalls the game until you can launch an offensive one.
The Mortar vs. The X-Bow
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent’s heavy tanks so the X-Bow has a clear line of sight.
The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.

| Siege Weapon | Cost and Speed | Best Playstyle |
|---|---|---|
| Rapid Fire | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Cannon | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
The Most Hated Archetype
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.
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