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How to Upgrade Your Base in Tower Rush

A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.

This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.

Leveling Up the Deck

Every time you spend gold to increase a card’s level, you are rewarded with a burst of experience points.

Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.

  • Farm masteries in casual modes.
  • A high-level tower means nothing if your spells are weak.
  • Gold is the ultimate bottleneck for base progression.

XP Through Generosity

This is a massive progression error; donating provides both gold and crucial experience points instantly.

You are essentially converting cards you will never use into base hitpoints and currency.

Experience Source Efficiency
Upgrading Low-Level Cards (Lv 1-5) Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus
Maxing Out Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability

The Impact of King Levels

If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.

A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.

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