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Defeating Healers and Shields in Tower Rush

Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game’s combat system.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
Assassinating the Backline
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
- Tornado is the ultimate counter to healing auras.
- A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.
- Track their elixir carefully.
Dealing with Clone and Rage Synergy
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
Cloned units always have exactly one hitpoint, regardless of the original unit’s health, making them incredibly fragile to any form of area damage.
| Response | How to Play It |
|---|---|
| Area Denial | The absolute safest method; guarantees the death of fragile backline units without risking your own troops |
| Flanking Maneuver | Wait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support |
Patience and Precision
Facing a massive, regenerating ‘Elixir Golem’ or ‘Golem’ push is one of the most stressful experiences in the game.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
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