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  • Founded Date 04/06/1964
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Drafting and Deck Building in Tower Rush

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

Prioritizing Your Choices

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

  • Don’t get caught defenseless.
  • Stability is key.
  • Guaranteed damage is invaluable.

Sabotaging the Opponent

Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

The Pick Your Selection The Gift
Hog Rider vs. If you are you looking for more about tower rush look into the page. Barbarian Hut It is a reliable, cheap win condition It is incredibly expensive and easy to defend against
The Log vs. Skeleton Army Take The Log Give the Skeleton Army

Adaptability in the Arena

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.